Ototonari

Posted by Yoshimasa Niwa on 07/10, 2005

Ototonari public demonstrations at EXPO 2005, Aichi, Japan

Ototonari which is a pervasive game (known as Pergame) creates sound based on position, proximity and density of users in real space using mobile ad-hoc network as the direct collaboration among users sharing the same time and the same place.

Also, Ototonari saves the sound data created by the user and enables other users who play afterwards to refer to it as an indirect collaboration among users sharing The same place and at a different time.

Movie at EXPO 2005


Thanks so much for test subjects!

Papers

* OTOTONARI: Mobile Ad Hoc Pervasive Game that develops a regional difference * Satoru Tokuhisa, Yoshimasa Niwa, Kenji Iguchi, Sosuke Okubo, Tomoyuki Nezu, Masa Inakage * Second International Workshop on Multi-hop Ad Hoc Networks: from theory to reality (REALMAN2006) * OTOTONARI:ユーザの協働行為と経験の保存に基づくPervasive Game * 徳久 悟 丹羽善将 井口健治 大久保創介 根津智幸 稲蔭正彦 * 情報処理学会「情報処理技術のフロンティア」特集号 * OTOTONARI: A Pervasive Game of Sound Composition based on Users’ Collaboration * Satoru Tokuhisa, Yoshimasa Niwa, Kenji Iguchi, Sosuke Okubo, Tomoyuki Nezu, Masa Inakage * ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE2006)

Public Showing

  • “EXPO2005, Aichi”, Summer 2005

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